KeyShot 11 introduces the new 3D Paint feature that allows you to very easily paint and stamp textures on the surface of your 3D models. And if you have a suggestion for a tip let us know! keyshot keyshot materials materialgraph 3drendering keyshot tips Visit the KeyShot Amazing Shots community forum to see what others are creating and share your own work. We would love to see what you create with this tip. ![]() And don’t miss our webinar where we go into more detail on advanced material creation using the KeyShot Material Graph. You can learn more about the Material Graph in the KeyShot manual. ![]() This is just one example of how you can use the KeyShot Material Graph to create amazing and advanced materials. You can stack as many bump maps as you’d like Texture to your liking using the Bump Add node to decide the ratio and Scratches node to the Bump 2 input of the Bump Add node. To add, right-click the Material Graph Work Area and choose Bump Addįrom the Utility node flyout menu or right-click the Noise texture’sĬonnector line and choose Bump Add. To combine, or layer, both textures use a Bump Add utility node. Now, if you try toĬonnect that texture to the same Bump node, it replaces the other. Menu, choose a another texture node, like Scratches. In the Material Graph Work Area again and from the Textures flyout ![]() However, with the Material Graph you can. Typically, you cannot add more than one bump map Once you’re happy with the first bump texture appearance, let’sĪdd the second texture. Here you’ll be able to adjust scale and height of you texture to better Your bump is not visible or is too large, then just double click yourīump texture which will open the material properties on the right. Is visible is highly dependent on the scale of your model and scene. Surface of the model change to reflect the current settings of theīe aware that the degree to which your bump Then, attach the output of the texture node Material Graph Work Area and from the Textures flyout menu, choose a To do this using bump maps, right-click in the Some wear or scratches to the surface to make it feel like it’s had some Our goal is to make the surface look a bit more textured adding The material nodes in the KeyShot Material Graph.The Plastic material node (left - with Bump input) and the Root node (right - with dark border). To the left of the Plastic node is a series of input channels that allow you to customize and control your materials appearance. Think of these nodes as the ingredients of a material. With the Material Graph open, you’ll see two blocks in the workspace - these are called nodes. This displays the Material Properties.Ĭlick the Material Graph button to open the Material Graph. Go ahead and drag-and-drop a plastic material from the Material Library onto the model, then double-click the part with the new material. To get started you need a base material to work from. It contains the Material Graph setup shown in the video as described below and also includes Multi-Materials which demonstrate how you would setup colorway options. ![]() One way to do this quickly and easily is with bump textures.įor an example, download the coffee grinder model from KeyShot Cloud. When working in KeyShot, a great way to make scenes more convincing is to imagine how your object might be used and purposely add subtle surface imperfections. When you want to add these types of imperfections or create more advance materials in KeyShot, the most flexible option is the Material Graph in KeyShot Pro. Whether its due to manufacturing marks, scratches or fingerprints, surfaces tend to have small imperfections you may not even notice. Rarely in life do you find a perfectly finished and unmarred surface.
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